Wednesday, 29 June 2011

Turbosquid easy Money Making



Seller Accounts: Information about receiving payment for sales on TurboSquid
Upload: Learn how to get the files for your products on the TurboSquid Servers
Create and Edit Products: Turn your files into products for purchase and download by others
Product Manager: Learn how to use the product Manager to describe your products
Game-ready Submission: Submit your 3D model for review by our staff to become "Game-ready"
Product Statistics: View all kinds of product performance such as how frequently they are previewed, added to shopping carts and more
Sales: Learn how to read the sales of your products which are reported real-time

Monday, 20 June 2011

making decorative element for interior

A simple Tutorial about modelling tools ' n ' techniques

Making Money With 3DSmax


A single 3D model can demand thousands of dollars in profit when sold to graphics or design companies. For a 3D model to command such a high price it must be highly accurate and lifelike.
Creating polygonal models has shown to be more profitable than creating other types of 3D models such as b-spline or NURBs 3D models. This being said, many buyers of 3D models take into account that NURBs models can be transitioned into polygonal models, but it is not possible to create a NURB model from a polygonal 3D model.
There are high market values for models that are lifelike - whether they are human models, organ models or models of household items or furniture. These 3D models are necessary within video games and other animations.
These lifelike models can take extensive periods of time to complete and therefore it is important to focus on specific aspects of the model. For example, when making a model of a popular vehicle, create the exterior of the vehicle first, but overlook parts of the vehicle that are not going to be required - such as the engine, or trunk.
In order for the artist to reach high earnings levels they must have an eye for detail and the know how, and skill to create these highly specialized 3D models. Detail and versatility are the keys to selling designs in the 3D model business. When companies purchase models for thousands of dollars, they expect the models to transition into different formats with ease. Creating models that can transition easily yields more income than a static 3D model.
For these reasons, details such as texture should be avoided as many companies employ individuals that can add on this texture. As well, when an artist adds texture to a 3D Model it can make the model hard to transition into other forms.